8/25/2012

Spacemarine explorations


Some early explorations for Forge World while working at Relic Entertainment on Spacemarine.









2 comments:

David M Chambers said...

Hey Cody;

What technique do you use to get the crisp rim lighting on the large cilendrical objects on the right in number 7 of 9? Great stuff! Dave C

Cody said...

Hi Dave,
Filter>Other>Highpass is the trick. When the paintings pretty well finished...then flattening the image, duplicate the flattened layer, turn it to overlay mode and do a High Pass filter (usually a radius of 1-2 pixels). What's nice is it only sharpens edges and you can play with adding a layer mask and push/pull the effect where it is best suited.
Thanks